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Altor Systems, Inc.

Altor Systems announces Nightfall, a real time 3D puzzle/adventure game

Palo Alto, CA - August 18, 1997 - Altor Systems of Palo Alto, CA announces the unveiling of their forthcoming game, Nightfall, for the Macintosh and PC. Due for release on the Mac in the first quarter of 1998, the game features a rich virtual environment set in Egypt with unprecedented freedom of action.

OVERVIEW

Based on an Egyptian legend - a deep, consistent, engrossing plot with that feeling of reality.

A puzzle solving game in real time 3D with beautiful images and lighting.

Unique interaction - puzzles can take place in a real time environment. Things can happen with you and to you while you are doing something else. You can be a part of the puzzle. Puzzle elements can be 'alive', and have their own agenda.

Unique puzzles - real cultural symbolism and artifacts lead to acts that go beyond magic and into myth.

Solve puzzles the way you want to - use the environment in ways it wasn't designed for. Less chance of getting frustrated and stuck.

A virtual environment that allows you to go where you want to in the way you want to travel - exploration becomes fun.

Controlled random elements mean there's more than one way to succeed, adding to the replay value.

Hundreds of textures, each with a high level of detail.

True 3D objects and 2D sprites, used to best effect.

Fast software renderer for 8, 16, and 32 bit screens, utilizing complex shading and dust models.

Support for 3D hardware via the Apple RAVE standard.

Ambient music and 3D sound effects.

Game editor allows you to make your own games - use tried and tested technology.

Play other people's games, or customize ours to suit you.

ABOUT THE GAME

The Story
You are an eminent archaeologist exploring an Egyptian tomb for signs of a wonderful secret. Suddenly an earthquake hits the area. You are stunned by rocks and blackout. When you wake up you are trapped, the entrance covered with rocks. Still stunned, do you wait to be rescued, and risk more aftershocks, or gather up your notes and find another way out? Has anyone been this way before you, and who or what lies in the chambers beyond?

The Environment
Based on a real myth and actual characteristics of ancient Egyptian culture, experience a depth of game play that could only come from real life. Explore a vast array of tunnels and rooms, solving puzzles which have taken months to design. At the same time, these puzzles use the best of 2D and 3D environments to provide new ways of playing as well as new types of problems to be solved.

The Experience
A custom 3D engine has been specially designed for this game. In all, hundreds of megabytes of textures are used to create an environment rich with detail - images on objects and walls provide critical information for your survival, and add to the feeling of really being in an ancient complex. High quality real time lighting, dust and mist effects contribute to unique puzzle designs. Combined with ambient music and 3D sound effects these help to provide a dream like environment .

You have a virtual hand allowing real and subtle control of your environment. Click the switch you choose to, or move that object just a fraction to the right to line it up. Move a stone to climb up to a ledge, run and jump across huge chasms. Favorite aspects of 2D and 3D control are combined to give you freedom of motion and action. At the same time, all this is easy to control - point the hand to use something or go somewhere.

EXTRAS

Editor
We will be releasing the editor used to develop the game. Tested over 18 months, it is stable and flexible. Lay out levels, import textures and 3DMF objects, set behaviors, appearances, and sounds. Control the colors on the screen. Endless combinations are possible.

Flexibility
Our goal is to allow the user greater control over their environment, where the environment itself plays a key role in puzzle solving. Currently available products do not allow complex interactions with the real time 3D environment and rarely display enough information to create complex and involved puzzles. To this end, the engine has been designed specifically for environments with high information content. Moreover, data can be manipulated in complex fashions, allowing objects within the environment to affect one another in diverse manners.

Build games like no one else's with as much or as little as you want. Our interface allows control that no other real time 3D game released to date offers. You have a virtual hand, which can push switches, pick up, move, and put down objects. For adventure games, this allows puzzles and interactions with great and subtle detail - multiple objects can be moved, arranged, stacked, and interact with one another and you, in a real time environment. For action games, things may be used in ways they were not designed for - if a gun runs out of ammunition it can be thrown, or used as a club. Wrestling with enemies in a first person game is now possible - you can grab enemies, they can grab you - you can even throw them at each other!

Altor Systems, founded in 1995, is a software development company located in Palo Alto, California. The company is dedicated to providing leading edge content and technology for virtual 3D worlds. Additional information about Altor Systems is available on the Internet at: Altor Systems web site.

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